Sword Trip Title

Sword Trip Meta Quest Review: The Ultimate VR Wuxia Power Fantasy

Updated:

| Affiliate links

Ever wanted to cut through hordes of enemies like you’re in Dynasty Warriors, or recall a flying sword to your hand just like Thor’s Mjölnir? Sword Trip on Meta Quest brings that exact Wuxia-style martial arts fantasy to life. This roguelite action game blends fast, combo-heavy swordplay with an incredibly smooth, zero-motion-sickness movement system. Between the highly satisfying combat loops and the surprisingly relaxing interactive calligraphy desk in the lobby, it is a hidden gem for hack-and-slash fans. Here is my honest review of the combat mechanics, the weapon upgrades, and why trying to peek under the NPC’s skirt will just get you pushed away.


Game Introduction

If your master told you to choose a weapon, would you walk the path of the swordsman?

If your master told you to choose a weapon, would you walk the path of sword cultivation? Standing in front of the sword rack, that single moment becomes your decision.

Meta Quest VR Action Game – Sword Trip

This is a Chinese fantasy–style game, and visually, it looks really good. Growing up in Taiwan, though, everyday life and entertainment were more closely tied to Hong Kong and Japan, so when it comes to this kind of fantasy, the only thing that ever came to mind for me was The Legend of Sword and Fairy.

I’ve read plenty of Chinese fantasy novels, and most of them follow the same pattern: kill enemies, take their stuff, look cool while leveling up. It feels satisfying while you’re reading, but once you close the book, almost nothing sticks. No lasting impression, no real memories, no emotional weight.

I’ve thought about it a lot, and I still don’t think I can clearly explain what makes that fantasy style special. But this game becomes much easier to understand if you ignore the setting and think of it as a VR version of Dynasty Warriors. You’re surrounded by huge groups of enemies, holding a long sword, cutting through them like the wind. That clean, stylish sense of power is what really matters here.

The game opens on a narrow mountain path wrapped in thin mist. Beside you, a female cultivator rides her flying sword and guides you through the basics.

A sword training VR scene where you arrive at a wooden bridge on a mountain peak. On-screen subtitles read, “Just arrived? Let’s get used to your body first.” Alt text: VR sword training scene on a mountain-top wooden bridge with tutorial subtitles welcoming the player.

Action-heavy VR games like this would normally hit around a level-4 motion sickness risk, but this one includes a pretty thoughtful comfort option. In the settings, you can set the “motion sickness prevention level” to Low. When you do, black bars appear along the edges of the screen while moving, slightly narrowing your field of view. It barely affects the gameplay, but it cuts motion sickness down a lot.

Setting the motion sickness prevention level to “Low” in the options menu makes the game suitable even for VR beginners.

Movement is handled with the analog stick instead of teleporting, so you can move around smoothly and still feel elegant as a swordsman. In the tutorial, the female cultivator shows you how to hold the sword, how to control flying blades, and the basics of combat, and she also gives you your starting equipment.

Flying swords shoot straight out, and when you call them back with intent, they snap right back into the scabbard. It looks insanely cool. It feels like Thor throwing Mjölnir and calling it back with an outstretched hand, and the fact that the sword can hit enemies again on the return makes it even better. It’s the kind of thing you end up doing over and over just because it feels good.

Have you ever seen Thor with a phone strap hanging off Mjölnir? The sword scabbard in this game can also be decorated with a tassel, and when it sways as you move, it’s weirdly adorable.

A sword training VR scene where you hold a sword at the edge of a bridge with the sunset behind you. A belt with a decorative jade ornament sways at your waist. Alt text: VR sword training scene at sunset, player holding a sword on a bridge with a jade-decorated belt swaying at the waist.

The female cultivator wears a fitted Hanfu and steps lightly as she walks along her sword. She’s tall and well-proportioned, the kind of presence that makes you want to look a little closer. What’s going on with those long legs… well, yeah, it’s VR, so you can crouch down and take a look.

But don’t get the wrong idea. Just because it’s a game doesn’t mean you can invade her space. If you get too close, she shyly pushes you away with her hand.

A female cultivator wears a fitted Hanfu and glides forward while riding her sword. It captures the classic fantasy of sword flight and cultivation.

You might get stuck during level progression from time to time. My advice is simple: walk around and press different buttons. Once you do that, the next step usually unlocks naturally.

Here are the combat mechanics you’ll pick up at this stage:

  • Right grip button: draw the sword from the scabbard
  • Right trigger: recall the flying sword
  • Left trigger: after hitting an enemy with the flying sword, instantly teleport to right in front of that enemy
  • Attaching a sword tassel makes your blade even stronger
  • Copper coins: used to upgrade your character’s abilities

There’s also an incredibly cool writing desk in the lobby. Honestly, this is easily one of my favorite features in the entire game. Whether you’re writing characters or drawing pictures, the brush feedback feels amazing. After you finish, you can even zoom in and show your work.

If the paper were just a bit bigger, I’d probably end up drawing a battle between VRPUPU and a metal slime.

The writing desk in the lobby is one of the most interesting interactive features in the game. You can freely move the brush to create calligraphy or drawings.

In the lobby, the first thing that catches your eye is a massive sword towering between heaven and earth. This is your companion blade. When you reach out and summon it, it shrinks down and slides neatly into its scabbard, almost like the Monkey King’s staff.

But if you only sheath it halfway… the sword tips over. It ends up looking like it’s drilling straight into the mountain wall.

Just a moment ago, it was a giant blade standing tall between the sky and the ground.

Standing on a sword that towers into the sky, with its massive blade piercing through the clouds, creates one of the most breathtaking sights between heaven and earth.

The very next moment, it’s already digging into the mountain wall.

One moment it’s a giant sword rising into the sky. The next, it crashes into a mountain and starts drilling straight through it, completely unexpected.

Off to the side, you’ll see several high-level weapons on display, along with scrolls that can boost your stats.

  • Giant Dragon Sword: unlocked after clearing the first layer of Infinite Mode
  • Shadowless Sword: unlocked after clearing Normal difficulty

At its core, this is a roguelite game. And like most games in this genre, there’s barely any real story. Maps, enemies, and rewards are all randomized each run. Basically, you fight, level up, fight again, level up again. That endless loop feels almost identical to the structure of classic Chinese cultivation novels.

There are three modes available: Normal, Infinite, and Casual.

Once combat starts, enemies charge in from a distance. When I spot them far out, I usually fire a flying sword first to chip away some HP. It makes the rest of the fight easier.

When enemies swarm in close, I sweep them out with wide horizontal slashes. Once an enemy’s health drops into the red, a visual cue appears on-screen. Just time your strike with that signal and you’re good.

After clearing two or three stages, I finally realized you can guard using the scabbard in your left hand. This thing is seriously useful. Hold it in front of your chest and you’ll block most incoming damage. After clearing a small stage, you can choose between healing or upgrading your abilities.

Enemy weapon variety is solid too. You’ll face swordsmen, spearmen, sword-and-shield troops, assassins, and even generals swinging massive guandao blades. The stages themselves look great, with areas like training grounds and castle walls. The environments are clean, the characters look cool, and the combat feels incredibly satisfying.

You get rewards every time you clear a run, but be ready for some hand fatigue. The combat is fast and dense, and you’ll be swinging a lot.

One small tip: if you hit an enemy with a flying sword and then teleport in, a buff triggers when you land the follow-up slash. Stack this properly, and you get that instant-kill rush in just a split second.

Overall, it’s a very smooth and intuitive VR action game. Personally, I’m especially fond of the writing desk and brush.

And yeah… even if you crouch down, you still can’t really see under the female cultivator’s skirt. Alright then.

Mengmeng, dressed in a red fairy-style outfit, calls out to Gugu for help. Gugu, wearing a blue Taoist robe, draws his sword and responds calmly. VRPUPU is surrounded by enemy forces, screaming in panic, while the battlefield stretches across an ancient Great Wall setting.

Game Rating

The Highlights

  • The design feels welcoming and beginner-friendly. You get used to the VR controls quickly, and it’s easy on motion sickness.
  • The brush writing system genuinely feels like making art, not just interacting with a menu.
  • The sword combat is intense and exciting. It gets your blood pumping, and before you know it, your whole body is moving along with the action.

The Drawbacks

  • Early on, the game doesn’t offer much in the way of tutorials or control hints, so it’s easy for players to feel a bit lost.
  • There are also a few minor bugs that will need fixing in future updates.

Setup & Safety

This game involves a lot of full-body movement, including turning, walking, slashing, and thrusting. Before you start playing, make sure you’ve cleared enough space around you to stay safe.

Final Score & Comfort Level

Recommendation:🌟🌟🌟🌟 (Solid Choice)

VR Comfort Level: 🌀🌀 (Mild)


Video Overview


Meta Quest Official Information

Price: 9.99 USD

The game often goes on sale during major events like seasonal sales, Black Friday, and New Year promotions, usually with discounts of around 20% to 40%.

If you enter VRPUPU at checkout, you get another 10% off.

Rating: 4.7 / 5 ( 46 Reviews)


Official Description

Sword Trip is a Chinese-inspired action roguelite VR game.

By clearing stages, you unlock Divine Skills and use a skill system designed specifically for VR to build your own custom loadout. Putting those skills together and overpowering enemies with a setup that fits your playstyle is a big part of the fun.

Play it in MR mode, and you can step straight into the real world as a martial hero.

When you experience a duel in MR mode inside a real-world park, it feels like becoming an actual martial hero from a wuxia world.

The combat system is even more satisfying. You can feel the impact of blades clashing and slicing through enemies, without having to deal with weapons getting stuck or movement feeling restricted.

During combat, sword energy slices straight across the screen. Light and shadow effects overlap, creating a stronger sense of impact and feedback with every strike.

Divine Skill System: Built specifically for VR, the Divine Skill system is packed with abilities that are guaranteed to surprise you.

The game features a “Divine Skill System.” By chaining attacks and keeping a steady rhythm, you can unleash extremely powerful skills to cut down enemies.

Interactive Lobby with a Chinese Cultural Feel: In the game’s lobby, you can use a brush to write characters or draw pictures, freely customizing the canvases placed around the space.

The Chinese-style lobby includes interactive objects like a writing desk and weapon racks, filling the space with a strong traditional culture atmosphere.

If you enjoy the kind of action combat found in Sword Trip, you should try the feeling of smashing down from overhead with a European-style spiked mace next.


Welcome to VRPUPU

Created by an Engineering Manager from Taiwan, this site is dedicated to sharing real-world tests and reviews for VR enthusiasts. From Meta Quest tips to the latest app deals, I’m here to share what I’ve learned.

This is the English edition of my personal tech blog. If you have any tips to share, feel free to contact me via Email or say hi on Facebook (my page is in Chinese, but I reply in English).

You can also find me on X (Twitter) if that’s your thing.