Ever wanted to cut through hordes of enemies like you’re in Dynasty Warriors, or recall a flying sword to your hand just like Thor’s Mjölnir? Sword Trip on Meta Quest brings that exact Wuxia-style martial arts fantasy to life. This roguelite action game blends fast, combo-heavy swordplay with an incredibly smooth, zero-motion-sickness movement system. Between the highly satisfying combat loops and the surprisingly relaxing interactive calligraphy desk in the lobby, it is a hidden gem for hack-and-slash fans. Here is my honest review of the combat mechanics, the weapon upgrades, and why trying to peek under the NPC’s skirt will just get you pushed away.
Game Introduction
If your master told you to choose a weapon, would you walk the path of the swordsman?

Meta Quest VR Action Game – Sword Trip
This is a Chinese fantasy–style game, and visually, it looks really good. Growing up in Taiwan, though, everyday life and entertainment were more closely tied to Hong Kong and Japan, so when it comes to this kind of fantasy, the only thing that ever came to mind for me was The Legend of Sword and Fairy.
I’ve read plenty of Chinese fantasy novels, and most of them follow the same pattern: kill enemies, take their stuff, look cool while leveling up. It feels satisfying while you’re reading, but once you close the book, almost nothing sticks. No lasting impression, no real memories, no emotional weight.
I’ve thought about it a lot, and I still don’t think I can clearly explain what makes that fantasy style special. But this game becomes much easier to understand if you ignore the setting and think of it as a VR version of Dynasty Warriors. You’re surrounded by huge groups of enemies, holding a long sword, cutting through them like the wind. That clean, stylish sense of power is what really matters here.
The game opens on a narrow mountain path wrapped in thin mist. Beside you, a female cultivator rides her flying sword and guides you through the basics.

Action-heavy VR games like this would normally hit around a level-4 motion sickness risk, but this one includes a pretty thoughtful comfort option. In the settings, you can set the “motion sickness prevention level” to Low. When you do, black bars appear along the edges of the screen while moving, slightly narrowing your field of view. It barely affects the gameplay, but it cuts motion sickness down a lot.

Movement is handled with the analog stick instead of teleporting, so you can move around smoothly and still feel elegant as a swordsman. In the tutorial, the female cultivator shows you how to hold the sword, how to control flying blades, and the basics of combat, and she also gives you your starting equipment.
Flying swords shoot straight out, and when you call them back with intent, they snap right back into the scabbard. It looks insanely cool. It feels like Thor throwing Mjölnir and calling it back with an outstretched hand, and the fact that the sword can hit enemies again on the return makes it even better. It’s the kind of thing you end up doing over and over just because it feels good.
Have you ever seen Thor with a phone strap hanging off Mjölnir? The sword scabbard in this game can also be decorated with a tassel, and when it sways as you move, it’s weirdly adorable.

The female cultivator wears a fitted Hanfu and steps lightly as she walks along her sword. She’s tall and well-proportioned, the kind of presence that makes you want to look a little closer. What’s going on with those long legs… well, yeah, it’s VR, so you can crouch down and take a look.
But don’t get the wrong idea. Just because it’s a game doesn’t mean you can invade her space. If you get too close, she shyly pushes you away with her hand.

You might get stuck during level progression from time to time. My advice is simple: walk around and press different buttons. Once you do that, the next step usually unlocks naturally.
Here are the combat mechanics you’ll pick up at this stage:
- Right grip button: draw the sword from the scabbard
- Right trigger: recall the flying sword
- Left trigger: after hitting an enemy with the flying sword, instantly teleport to right in front of that enemy
- Attaching a sword tassel makes your blade even stronger
- Copper coins: used to upgrade your character’s abilities
There’s also an incredibly cool writing desk in the lobby. Honestly, this is easily one of my favorite features in the entire game. Whether you’re writing characters or drawing pictures, the brush feedback feels amazing. After you finish, you can even zoom in and show your work.
If the paper were just a bit bigger, I’d probably end up drawing a battle between VRPUPU and a metal slime.

In the lobby, the first thing that catches your eye is a massive sword towering between heaven and earth. This is your companion blade. When you reach out and summon it, it shrinks down and slides neatly into its scabbard, almost like the Monkey King’s staff.
But if you only sheath it halfway… the sword tips over. It ends up looking like it’s drilling straight into the mountain wall.
Just a moment ago, it was a giant blade standing tall between the sky and the ground.

The very next moment, it’s already digging into the mountain wall.

Off to the side, you’ll see several high-level weapons on display, along with scrolls that can boost your stats.
- Giant Dragon Sword: unlocked after clearing the first layer of Infinite Mode
- Shadowless Sword: unlocked after clearing Normal difficulty
At its core, this is a roguelite game. And like most games in this genre, there’s barely any real story. Maps, enemies, and rewards are all randomized each run. Basically, you fight, level up, fight again, level up again. That endless loop feels almost identical to the structure of classic Chinese cultivation novels.
There are three modes available: Normal, Infinite, and Casual.
Once combat starts, enemies charge in from a distance. When I spot them far out, I usually fire a flying sword first to chip away some HP. It makes the rest of the fight easier.
When enemies swarm in close, I sweep them out with wide horizontal slashes. Once an enemy’s health drops into the red, a visual cue appears on-screen. Just time your strike with that signal and you’re good.
After clearing two or three stages, I finally realized you can guard using the scabbard in your left hand. This thing is seriously useful. Hold it in front of your chest and you’ll block most incoming damage. After clearing a small stage, you can choose between healing or upgrading your abilities.
Enemy weapon variety is solid too. You’ll face swordsmen, spearmen, sword-and-shield troops, assassins, and even generals swinging massive guandao blades. The stages themselves look great, with areas like training grounds and castle walls. The environments are clean, the characters look cool, and the combat feels incredibly satisfying.
You get rewards every time you clear a run, but be ready for some hand fatigue. The combat is fast and dense, and you’ll be swinging a lot.
One small tip: if you hit an enemy with a flying sword and then teleport in, a buff triggers when you land the follow-up slash. Stack this properly, and you get that instant-kill rush in just a split second.
Overall, it’s a very smooth and intuitive VR action game. Personally, I’m especially fond of the writing desk and brush.
And yeah… even if you crouch down, you still can’t really see under the female cultivator’s skirt. Alright then.

Game Rating
The Highlights
- The design feels welcoming and beginner-friendly. You get used to the VR controls quickly, and it’s easy on motion sickness.
- The brush writing system genuinely feels like making art, not just interacting with a menu.
- The sword combat is intense and exciting. It gets your blood pumping, and before you know it, your whole body is moving along with the action.
The Drawbacks
- Early on, the game doesn’t offer much in the way of tutorials or control hints, so it’s easy for players to feel a bit lost.
- There are also a few minor bugs that will need fixing in future updates.
Setup & Safety
This game involves a lot of full-body movement, including turning, walking, slashing, and thrusting. Before you start playing, make sure you’ve cleared enough space around you to stay safe.
Final Score & Comfort Level
Recommendation:🌟🌟🌟🌟 (Solid Choice)
VR Comfort Level: 🌀🌀 (Mild)
Video Overview
Meta Quest Official Information
Price: 9.99 USD
The game often goes on sale during major events like seasonal sales, Black Friday, and New Year promotions, usually with discounts of around 20% to 40%.
If you enter VRPUPU at checkout, you get another 10% off.
Rating: 4.7 / 5 ( 46 Reviews)
Official Description
Sword Trip is a Chinese-inspired action roguelite VR game.
By clearing stages, you unlock Divine Skills and use a skill system designed specifically for VR to build your own custom loadout. Putting those skills together and overpowering enemies with a setup that fits your playstyle is a big part of the fun.
Play it in MR mode, and you can step straight into the real world as a martial hero.

The combat system is even more satisfying. You can feel the impact of blades clashing and slicing through enemies, without having to deal with weapons getting stuck or movement feeling restricted.

Divine Skill System: Built specifically for VR, the Divine Skill system is packed with abilities that are guaranteed to surprise you.

Interactive Lobby with a Chinese Cultural Feel: In the game’s lobby, you can use a brush to write characters or draw pictures, freely customizing the canvases placed around the space.

If you enjoy the kind of action combat found in Sword Trip, you should try the feeling of smashing down from overhead with a European-style spiked mace next.








